In the Dutch collection of Museum of Fine Arts Budpest we can find a painting which represent musicians. If users direct the tablet to the painting will be audible the sounds of the instruments and also that which piece playing exacly the musicians. The visitors also can share this information on social network in the same time.
The idea of application was born during the Digital Museum course on the fall of 2012.
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The iVasarely is a mobile application designed for the Vasarely Museum. It aims to encourage active participation, and get closer to the principles of Vasarely’s paintings, such as his color usage.With this application the visitors can assign own colour pallet to one of Vasarely’s paintings and see the effect. Therefore everyone gets an opportunity to reflect on the question- what is behind the artist's conscious choice to use specified colors.
The idea was born during the Digital Museum course on the fall of 2014. The course is supported by the International Visegrad Fund.
concept: Birtalan Szabolcs, programming: Botlik Barnabás (Budapest University of Technology and Economics)
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Mai Mano House owns and displays one of the most important historical photo-collection in Hungary. The Museum collects photographs from before the age of the digital world, the idea of this application came from this fact, focusing on the inner philosophy and special aesthetic of analog photo techniques.
The application which runs on mobile devices (mainly on tablets) simulates the whole process of analog photo development. The users are able to try all phases form the beginig -capturing a photo- to the the end -tasks in the dark-room-.
The most interesting part of the “game” is that the users can do this in real time- the success depend on the thoughtfulness and also patience of useres.
The idea was born during the Digital Museum course on the fall of 2014. The course is supported by the International Visegrad Fund.
concept:Lucas Breuer, programming: Gazdi László (Budapest University of Technology and Economics) |
The Ludwig Museum (Museum of Contemporary Art) inspired - and supported - application provides an exciting interactive experience digitally recognizing and analyzing artworks from the permanent collection.
Visitors receive a tablet at the entrance and while roaming the exhibition space they can stop at any appealing piece and olny by lifting it up and point it at the painting. The picture on the screen of the device comes alive and an art-historical analasys is provided enriched with several additional interesting details about the piece.
The idea was born during the Digital Museum course on the fall of 2011.
Creators: Krisztina Szűcs (graphic design and concept), Krisztina Zsömbör (concept and project management), Judit Alagyi (concept and project management) |
The project was produced for the Semmelweis Museum, Library and Archives of the History of Medicine and was one of the results at the Digital Museum course, fall 2011. Students of the class worked with an archive anatomy atlas (property of the museum), and by digitalizing it, the image of the human body of the 17th century is now discoverable in the virtual space - highlighting the beauties and qualities of an archive document as well.
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