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Digital Museum - Museum of the Future in the Visegrad Countries


Moholy-Nagy University of Art and Design
Theoretical Institute and MOME TechLab

2014 Fall course

 

Docents:          Bényei Judit (EI)                                              Ruttkay Zsófia (KTL)  

e-mail:                benyeijuATgmail.com                                     ruttkayATmome.hu  

consultation:      Gondűző, Monday 13-14.30 h                       B213, Monday 13-14.30 h

 

Consulents:       Forstner Bertalan (BME AMORG)

                          Forstner.BertalanATaut.bme.hu

 



Time:               Thursday 10.00-12.5010.00-12.50 h (occasionally part-time project consultation)
                        First course: September 11 – participation is finalized then


Location:         A/206, occasionally other location                                             Credit: 4

 

ETR code:       128-33-04, 129-31-11-01, 228-37-92-04, 229-36-91-04, 230-37-92-03

Course participation will be settled on the first lesson. If the course is full on the ETR, please send a mail to the docents.

 

Precondition: None, all  BA2, BA3 and MA students are welcome. Interest in digital technologies is expected.

Fulfilment: Project documentation and demo.

 

Web page of the course:  techlab.mome.hu/courses/dimu_14f/en

 

page with limited access for reader and project materials: TO BE ANNOUNCED

 

 

Themes:

How to turn a museum visit into an appealing experience? How to exploit digital technologies for cultural heritage preservation?
The mail goals of the course:

  • to provide theoretical  knowledge and practical skills about enhancing the ways and means of education in art and science musea ,
  • to introduce participants to interdisciplinary project work.  

Besides foundation and  seeing best practices, students will be working in interdisciplinary teams  (enhanced by informatics students from BME) on dedicated projects, and provide demo of the ideas.

As if IP right, the usual regulations of MOME apply. The project  work will be carried  out in small groups,  supported also by experts from musea, students and teachers from BME.
Below are the museum partners and the a sample from the topics they offer (more details at the courses and on location):

  • Magyar Kereskedelmi és Vendéglátóipari Múzeum (Museum of Commerce and Restaurants): Taking guests, shopping and cooking, gambling, coffe houses,  ...
  • Mai Manó former house and atelier of Mai Mano, a wealthy photographer of high society in late 19th century. Topics: 1. the 120 years old building  2. life and work in a photo atelier 3. portraits anno and today, 4. how to turn a photo exhibition or collection interactive? 5. Photos by Mai Manó, partly in private hands, 6. Turn the entrance showcases appealing 7. Photography with/for kids - museum pedagogy.
  • Szépművészeti Múzeum:  The museum will close soon, for several years of restauration. How to keep/feed the public in the virtual space?
  • Vasarely Múzeum: The museum is hardly known, but has a fantastic collection, and some good practice of museum pedagogy. design means to extend the publicuty and the lerning/visiting experience by digital technologies.

It depends on the interest and competencies of the students which projects will be realized. It is up to you to „fight” for your favourite project.

Conditions of approval:
Students must attend courses and field visits. The final mark will depend on how much someone contributed to his/her project, and the quality and status of the project, as well as the documentation (written, video) and its presentation.  

 

Calculating the final mark:

  • Project 60 %
  • Activity during the course 25 %
  • Presentations during the course 15 %

 

The program:

The course encompasses three components, which will be dealt with in a more or less sequential manner: Foundations (F), Challenges and practices (O) and  Project work (P). Below we indicate the the themes in the weekly schedule of the course.

time

theme

description

sept.11.

F/O Introduction: Digital technologies in enhancing museum visits. Best practices, earlier  MOME projects.  Settling goals and work methods of the course. Final selection of participants.

sept.18.

  Field trips in musea, everybody visiting 2 musea

sept.25.

O/P Project proposals by students.
Settling project roles and development means and protocols.
Best of Ars Electronica 2014 - by  Dániel Karasz

oct.2.

F

Workshop I
M. Darmiati: Virtual tours inside and outside

oct.9.

P

Finalization of projects. Forming of groups, shedule, milestones.

Workshop 2: Interactive technologies

oct.16.


O/F

Invited speaker  I: :Michaela Buchtová  (CZ)

oct.30 P Project  presentation I

nov. 6.

P

Project work with mentors

nov. 12.  pm  16.30 Auditorium

F/O

Invited speaker II:
Jacek Smolicki  (Pl)

nov 10-13. F/P Workshop II
J. Smolicki: Archiving the Ephemeral

nov. 20.

P

Project conspultation with mentors

nov.27.

F

Workshop III 

D. Karasz: Dynamical presentations (Technical support for presenting projects with simulations) 

Workshop 3: Presentation training

dec. 4

P

Project documentation and presentation

jan.  16

P

Public presentation

jan. 26.

P

Assesment, documentation archivation, marks.



COLLECTION OF RESOURCES AND ARTCILES

1.        Baca, M. (Ed.). (2002).”Introduction to Art Image Access: Issues, tools, standards, strategies. [Electronic version]. Los Angeles, CA: J. Paul Getty Trust. http://www.getty.edu/research/conducting_research/standards/intro_aia/

2.        Balsamo, A. (Forthcoming). Designing Culture: The Technological Imagination at Work. Duke University Press.

3.        Bressler, D. (2006). “Mobile Phones: A new way to engage teenagers in informal science learning.” In J. Trant and D. Bearman, eds. Museums and the Web 2006: Proceedings.Toronto: Archives & Museum Informatics. http://www.archimuse.com/mw2006/papers/bressler/bressler.html

4.        Copeland, C. (2006). Out of our mines! A retrospective look at on-line museum collections-based learning and instruction (1997-2006). In: J. Trant and D. Bearman (Eds.), Museums and the Web 2006: Proceedings. Toronto: Archives & Museum Informatics.

5.        Caruth, N., and Bernstein, S. (2007). Building an on-line community at the Brooklyn Museum: A timeline. In: J. Trant and D. Bearman (Eds.), Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics.

6.        Cardiff, R. (2007). “Designing a Web Site for Young People: The challenges of appealing to a diverse and fickle audience.” In J. Trant and D. Bearman, eds. Museums and the Web 2007: Proceedings.Toronto: Archives & Museum Informatics. http://www.archimuse.com/mw2007/papers/cardiff/cardiff.html

7.        Chan, S. (March 5, 2009). “QR codes in the museum – problems and opportunities with extended object labels.” Blog posting to fresh + new(er).http://www.powerhousemuseum.com/dmsblog/index.php/2009/03/05/qr-codes-in-the-museum-problems-and-opportunities-with-extended-object-labels/

8.        Din, H. and P. Hecht, eds. (2007). The Digital Museum: A Think Guide. Washington D.C.: American Association of Museums.

9.        Doherty, P., Rothfarb, R. & E. Starbrook. (2008) “Museums Virtual Worlds.” Museums and the Web Conference.http://www.exo.net/~pauld/workshops/museumsinSL2008/MuseumsinSL2008.html

10.     Doyle, J. and M. Ward Doyle. (2010). Mixing Social Glue with Brick and Mortar: Experiments Using the Mobile Web to Connect People, Objects, and Museums. In: J. Trant and D. Bearman (eds). Museums and the Web 2010: Proceedings. Toronto: Archives & Museum Informatics.

11.     Falk, J. H., & Dierking, L. D. (2000). Learning from Museums: Visitor experiences and the making of meaning. Walnut Creek, CA: Rowman and Littlefield.

12.     Falquet, G., J. Guyot, and L. Nerima. (2001). “Design and Analysis of Virtual Museums.” Museums and the Web Conference.Seattle, WA. http://www.archimuse.com/mw2001/papers/park/park.html

13.     Filippini-Fantoni, S., Antenna Audio Ltd., and J. Bowen. (2007). “Bookmarking in Museums: Extending the museum experience beyond the visit?” In J. Trant and D. Bearman, eds. Museums and the Web 2006: Proceedings.Toronto: Archives & Museum Informatics. http://www.archimuse.com/mw2007/papers/filippini-fantoni/filippini-fanto...

14.     Goodlander, G. (2009). “Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is letting game players redefine the rules.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html

15.     Huhtamo, E. (2002). “On the Origins of the Virtual Museum.” Virtual Museums and the Public Understanding of Science and Culture: Nobel Symposium (NS 12).May 26-29. Stockholm, Sweden.

16.     Jackson, S. and R. Adamson, R., (2009). “Doing it for the Kids: Tate online on engaging, entertaining and (stealthily) educating six to 12-year-olds.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics. http://www.archimuse.com/mw2009/papers/jackson/jackson.html

17.     Jenkins, Henry. (2006). Convergence Culture: Where old and new media collide.New York: NYU Press.

18.     Jenkins, H., Clinton, K., Puroshotma, R., Robison, A., and M. Weigel. (2007). “Confronting the Challenges of Participatory Culture: Media education for the 21st century.” Chicago: The MacArthur Foundation: 1-68. http://www.digitallearning.macfound.org.

19.     Jones-Garmil, K., ed. (1997). The Wired Museum: Emerging technology and changing paradigms. New York: The American Association of Museums.

20.     Lagoze, C., Arms, W., Gan, S. Hiiman, D., Hoehn, W., Millman, D. et al. (2002).

21.     Lagoudi, E. and C. Sexton. (2010). Old Masters at Your Fingertips: the Journey of Creating a Museum App for the iPhone and iTouch. In: J. Trant and D. Bearman (eds). Museums and the Web 2010: Proceedings. Toronto: Archives & Museum Informatics.

22.     Palfrey, J. and U. Gasser. (2008). Born Digital: Understanding the first generation of digital natives. New York: Basic Books.

23.     Pollack, Wendy. (1999). "Science Centers on the Web." ASTC

24.     Proctor, N. (2009) “The Museum as Agora: What is collaboration in museums 2.0.” WebWise Conference,Washington D.C. http://www.tvworldwide.com/globe_show/webwise/090226/default_go.cfm?gsid=1099

25.     Proctor, N. (2010). The Museum Is Mobile: Cross-platform Content Design for Audiences on the Go. In: J. Trant and D. Bearman (eds). Museums and the Web 2010: Proceedings. Toronto: Archives & Museum Informatics.

 

 

The course is supported by the International Visegrad Fund

 The grant proposal was put together by D. Huszár, J. mata and Zs. Ruttkay